Tree of Life
340
185
Primary structure, used to train Wisps and entangle
gold mines. Can be upgraded to Tree of Ages and then
Tree of Eternity to enable the production of additional
types of structures and units.
Attacks land units.
Tree of Life
Night Elf Housing
80
20
Provides an additional source of gold income.
Limited to 4.
Night Elf Housing
Moon Well
180
40
Provides food, which increases the maximum number of
units that can be trained. Has the Replenish Mana and
Life ability. Can gain the Well Spring upgrade. Regenerates
mana at night.
Moon Well
Altar of Elders
180
50
Summons Heroes. Revives slain Heroes.
Altar of Elders
Ancient of War
150
60
Keeper of primary assault troops. Trains Archers, Huntresses,
and Glaive Throwers.
Also contains Archer, Huntress, and Glaive Thrower
upgrades.
Attacks land units.
Ancient of War
Hunter's Hall
210
100
Contains the attack and armor upgrades for all units,
the Ultravision and Well Spring upgrades.
Hunter's Hall
Ancient Protector
135
80
Defensive Ancient. When rooted in the ground, can hurl
enormous rocks at nearby enemy units.
Attacks land and air units.
Ancient Protector
Ancient of Wonders
90
30
Creates a shop with purchasable items. The items available
depend upon what level of upgrade your Tree of Life
has (Tree of Life, Tree of Ages, or Tree of Eternity)
and which buildings you have.
Attacks land units.
Ancient of Wonders
Entangled Gold Mine
80
20
A cluster of roots that allows wisps to mine gold from
goldmines.
Entangled Gold Mine
Night Elf Shipyard
160
60
Boat construction facility. Produces Night Elf Transport
Ships, Night Elf Frigates, and Night Elf Battleships.
Night Elf Shipyard
Tier 2
Tree of Ages
660
365
Upgrade to Tree of Ages to enable the production of
additional types of structures and units.
Attacks land units.
Tree of Ages
Ancient of Lore
155
145
Keeper of ground based spellcasters. Trains Druids
of the Claw, Dryads, and Mountain Giants.
Also contains the upgrades for Druids of the Claw,
Mark of the Claw, Abolish Magic, Hardened Skin, and
Resistant Skin.
Attacks land units.
Ancient of Lore
Chimaera Roost
140
190
Trains Chimaeras.
Also contains the Corrosive Breath upgrade.
Chimaera Roost
Ancient of Wind
150
140
Keeper of aerial assault units and spellcasters. Trains
Hippogryphs, Druids of the Talon, and Faerie Dragons.
Also contains the upgrades for Druids of the Talon
and Mark of the Talon.
Attacks land units.
Ancient of Wind
Tier 3
Tree of Eternity
990
565
Upgrade to Tree of Eternity to enable the production
of additional types of structures and units.
Attacks land units.
Tree of Eternity
World Tree
1200
700
Giant World Tree of the Night Elves which can hold
up to 8 Wisps. Heals Night Elf units and causes extra
damage against Demon units. The caused damage depends
on the number of Wisps in the World Tree. If the World
Tree is full with Wisps, then healing Night Elf units
will also resurrect dead units all over the map!
Limited to 1.
World Tree
Power Generator
2000
1500
A power generator that can protect buildings nearby
by increasing their defense and life generation. It
helps you to protect your main base from being completely
destroyed by an enemy army.
Can only be built once
and has to be built in an area without hostile buildings.
Power Generator
Portal
150
150
Opens a Portal which can have another allied Portal
as destination. This helps you to connect different
locations on the map with each other avoiding enemy
troops. When the Portal is destroyed all allied Portals
which have it as destination will be disabled automatically.
When the Portal's destination is destroyed, it will
be disabled automatically.
Be careful since Portals
can be used by enemy units, too!
Portal
Research Tent
150
50
A tent for important researches. Contains upgrades
Improved Creep Hunter, Storm Protection, Temple of
Demigod Blue Prints, Improved Masonry, Improved Hand
of God, Improved Mount, Evolution, and Cheap Evolution.
Research Tent
Event House
150
50
A house to control important events.
Limited to 1.
Event House
Trading Post
50
Allows training Pack Horses which can gather gold and
lumber from your own or allied Trading Posts. This
increases your gold and lumber as well as for the allied
player.
Allows buying and selling resources other than gold
and lumber.
Trading Post
Alchemist Lab
3000
2000
Allows converting units into different races.
Limited to 1.
Alchemist Lab
Wall
80
20
A wall protects your town.
Wall
Antimagic Ward
1000
1000
Prevents enemy Reveals, Far Sight, Portal, Scroll of
Town Portal, Blink, Mass Teleportation and Staff of
Teleportation spells of enemy units in the nearby area
and adds a black mask for enemy players. Can cast Silence,
detects invisible units and is permanently invisible
itself.
Only works if built before enemy Antimagic Wards in
the area.
Antimagic Ward
Spell Book
200
100
Allows learning spells for reskillable heroes and Equipment
Bags. Contains all available spells for all 5 slots.
Use the Change Page abilities to change the listed
ones.
Spell Book
Marketplace
200
100
Sells items dropped from creeps.
Limited to 1.
Marketplace
Thieves Guild
200
100
Sells killed units from creeps and enemy players. Units
can only be purchased once and are removed from the
Thieves Guild after that. However, when they die again,
they will be readded.
Limited to 1. Does not
sell workers, citizens or summoned units.
Thieves Guild
Mounts Cage
200
100
Allows buying mounts for your heroes. Mounts are available
at hero level 20. Use the Change Page abilities to
change the listed ones. Construct a Witch Hut to modify
the abilities of your mount.
Mounts Cage
Dragon Roost
15000
15000
Allows to train all Dragons.
Limited to 1.
Dragon Roost
Armory
1000
500
Allows equipping units and heroes.
Limited to 1.
Armory
Banner Shop
100
50
Sells banners.
Banner Shop
Tier 4
Temple of Light
3000
The Eternal Guardian´s seat of power. Has different
defensive capabilities. Can learn the Magic Sentry
ability.
Attacks land and air units.
Temple of Light
Temple of Darkness
3000
The Destroyer´s seat of power. Has different offensive
capabilities. Can learn the Magic Sentry ability.